COSMO
ONGOING
Roles: It's all me. Art! Code! Design!

COSMO is an ongoing project about gay ghosts.

I sometimes post updates on my blog. Right now I am doing everything myself and in my own time, so it’s taking a while.

COSMO has platforming, exploration, inventory, combat, cutscene and dialogue systems built largely from scratch.
Built using Otter2D (but due to be ported to a newer engine soon) and Moonsharp/Lua (for scripting).


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three

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door

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